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PROBE 233.23.A CONNECTION ESTABLISHED

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Daily Development Log 04.03.2015



Leanne has finished up her work from last week and has working on another animation sequence used for colonists banging on doors and other vertical surfaces. We’re going to use this to allow the colonists to show their frustration at locked doors or being trapped in rooms without doors.

In the office today, we have been doing a fair amount of preparation for Rezzed. We ordered several shirts to make ourselves easy to find at the booth and some more promotional trinkets for the team to give out. We’ve also been discussing other inventive ways we could promote the game.

Aside from a mandatory trip to the barbers, sorting out payments, tax and organising promotional material for Rezzed, Simon has been busy looking into acquiring a space suit [For research!]. This evening he’s going to be working on some code to begin to rework the tutorial.

I’m still looking through and cataloguing articles, currently I’m on 130! The more articles I collect the more the list is starting to represent a time line of events. As someone new to the company I’ve found this really beneficial.

-Caroline

[Thanks for all the feedback on the daily posts, we’re glad you’ve enjoyed them. We’ll be moving to weekly updates for a couple weeks so we can focus on 0.48 and Rezzed. When we come back we’ll have some really interesting posts about specific aspects of development (Nick is keen to tell you all about his synthesizers) and even some video content that we’re working on!]



Daily Development Log 03.03.2015



As you might have read over the last week, the team has been working consolidating the known issues and bugs in the game. When Ruairi finds a bug he carefully creates replication steps and posts them in our bug tracker. Working with Simon, a severity is picked and then each issue is then assigned to him to work on.

Here’s the list of bugs currently assigned to Simon, starting with the most severe:

  • 33Colonists are Walled in by bad base generation.
  • Lander crew get stuck if impassible object is in front of lander
  • Tasking IMP to Dig inaccessible wall causes slowdown
  • IMP stops collecting Material (even with Hopper)
  • Loading Multiple times can cause AI shutdown.
  • Right clicking on an object in blueprint phase causes crashes
  • IMP placing fossil breaks.
  • Stills Deposit water barrels in inaccessible spots.
  • Dead IMPs not removed from list, unable to build additional IMPs
  • Colonist Spawning at corner of Map
  • Object blueprints are sometimes ignored.
  • Medical Drips functionality change (food Dispensers)
  • Lander Animation occurring on external objects
  • Dissembling Room function Deletes Rockwalls
  • Repeating beeping noise on colonist death text
  • Unique objects can be built outside of rooms
  • Diagnosis table Is missing Name Text in Object building mode
  • Material textures are not order agnostic in xml file reading
  • Cave in save state issues.
  • Colonist picking up Rubble outside do so without suits.
  • Lander issues on load
  • Flag flips out on multiple loads.
  • Right clicking on flagpoles blueprint flag causes flag only to disappear.
  • IMP dig order spots on load are ignored.
  • Imp moving fossil becomes broken on load
  • Colonists ask for Workshop table even when one is built.
  • Molerats can spawn off the edge of the map
  • Removing Turret blueprint removes only top half
  • Doors lose door parts
  • Doors opening/closing sound loops
  • Rebuilt IMP has old-Removed orders stuck in head
  • Multiple Airlocks cause AI confusion
  • Airlock can be placed and built halfway into wall.
  • IMP can become stuck focused on tasks that cannot be completed.
  • Colonist can become stuck in corners of rooms
  • Colonist stuck between walls while attempting Repair of Workshop drill
  • Secondary AtmoGens have no sound effects.
  • Possible to place more than one door on the same spot.
  • IMPs can attempt to pull plants from Lab containment
  • Room objects can be built outside of room along cave walls.
  • Colonists can become stuck between walls when building rooms.
  • Colonists build objects from inside, can lead to being stuck
  • Colonists walking through walls.
  • Black boxes appear at the edge of the screen on ATI/AMD machines.
  • Colonist crushed in cave in does not produce death report
  • Creatures going outside of gameworld cause constant gameworld resets
  • Placement Effectiveness Data needs Clearer information.
  • Allow for right click removal while in build mode
  • Colonists Pass through Doors
  • First object used outside causes odd blueprint.
  • Colonist lander animation offset midway through
  • Megacephs clip regularly with each other during animations and walking.
  • Domestic animals leave airlock
  • Bulkhead doors cannot be locked
  • UI scaling to 150% cuts off 3/4 of the rendered screen.
  • External boulders can block Airlock on unlucky spawn
  • The start up script runs the entire time the game runs (linux)
  • Start Up crash : 3rd Party program interference: “Evolve”
  • IMP walks in circles if cannot move fossil
  • Hydroponic Trees Reset to midpoint when loading
  • Colonist current stats (heat/heartrate ect.) do not carry over on save.
  • Fossils change type on load.
  • Possible to build around airlock blocking it
  • Terminal Tool-tip flickers when there isn’t room for data
  • Locked Doors cannot be unlocked unless clicking on frame.
  • Colonists empty second barrel of water from still before filled
  • Airlock / rockwalls clipping
  • Menu UI is easy to mis-click to due large click boxes.
  • [sound] Atmogen/3d printer upon loading a save will play their start up noises
  • Molerat Tunnels change building list
  • Locked doors on loading show wall parts on top.
  • Colonists wandering through objects
  • IMP skips animations for plant pulling.
  • Building a Flag shows as “airlock” at workbench
  • F12 Image saves are not saving at Native resolution
  • Water Barrel Sound effects not working
  • Floor “Rubble” model can appear under pre-built rooms
  • [Menu] Pressing a key causes the mouse hand to disappear

If there is a bug you have spotted and it’s not on the list, let us know onthe forums !