Here’s a list of all our current known bugs and defects. This list doesn’t include features not yet implemented.
If you have identified a bug that we don’t have listed here, let us know on the Steam forum or Maia forum.
Here’s a guide to follow in order to give us the most helpful information about the bug you want to report.
Alternatively you can email us at support(at)maiagame.com
| Ticket | Summary | Component |
|---|---|---|
| #214 | Changing Resolution Causes GUI to become squashed. | UI |
| #306 | [Linux] Possible crash when Deleting large amounts of messages | UI |
| #325 | Repetitively loading a game causes everything to disappear apart from the UI | Graphic |
| #347 | Changing anti aliasing causes crash when attempting to enter session | Code |
| #348 | [Settings] Changing Textures breaks some visuals. | Code |
| #10 | Colonists sometimes wear Atmosphere Suit inside base. | AI |
| #29 | Dissembling Room function deletes Rockwalls | Code |
| #49 | Unique objects can be built slightly outside of rooms. | Code |
| #62 | Cave in save state issues. | Code |
| #81 | Lander has issues on loading | Graphic |
| #89 | IMP moving fossil becomes broken on loading | AI |
| #115 | Multiple Airlocks cause AI confusion | AI |
| #116 | Airlock can be placed and built halfway into wall. | Code |
| #122 | Colonists can become stuck in corners of rooms | AI |
| #125 | Colonist stuck between walls while attempting repair of Workshop drill | AI |
| #137 | Possible to place more than one door on the same spot. | Code |
| #138 | IMPs can attempt to pull plants from Lab containment. | Code |
| #146 | Room objects can be built outside of room along cave walls. | Code |
| #148 | Colonist/IMPs can become stuck between walls when building rooms. | AI |
| #158 | Colonists walking through walls. | Code |
| #172 | L peice Room layouts are considered vaild. | Code |
| #177 | Lander Icon starts flashing but does not call down new lander. | UI |
| #185 | [Tutorial] 3×3 Room Objective Ticks off before task is complete. | Code |
| #203 | Colonist can become stuck on external objects. | Code |
| #207 | Mail stacks up on load | Code |
| #216 | Shouldn’t be able to quick save during tutorial | Code |
| #220 | “Red” Screen on changing Textures | Graphic |
| #221 | [Settings] Text effects option issues. | UI |
| #222 | [Settings] Texture options issue. | UI |
| #226 | IMP moves Water Barrels to odd locations. | AI |
| #244 | People and Creatures sometimes maintain Inertia when the game is paused | Code |
| #247 | Colonist not sleeping correctly on beds. | Animation |
| #253 | Debris blocks interaction points. | Code |
| #264 | Dead Colonist alive on load | Code |
| #285 | Colonists death standing up | Animation |
| #286 | Interaction points not detecting walls correctly | Code |
| #289 | Sample object task does not instantly cancel | AI |
| #291 | Missing Text for objects. | UI |
| #293 | Dropped Materials blocking Interaction points in storage | Code |
| #294 | Colonist stuck in cave wall | AI |
| #295 | Water Barrel locks in place if player saves and loads. | Code |
| #296 | Utility bot AI tasks to same object as others and can overlap with colonists. | AI |
| #310 | Max Zoom out causes graphical artefacts at screen edges | Graphic |
| #321 | Toilets duplicate when saving and loading | Code |
| #326 | Multiple Storage rooms cause issues for IMP’s moving waterbarrels | AI |
| #332 | IMP possession – Clipping through walls. | Graphic |
| #334 | Colonist difficulty reaching Ration boxes | AI |
| #335 | Unable to click other objects when tracking another object. | UI |
| #336 | Trying to view cameras of colonists inside, causes roofs to appear. | UI |
| #341 | Desk / Medical Scanners are not being built | AI |
| #343 | Necropsy Table does not maintain status when saved. | Code |
| #345 | Research not appearing on tapes. | Code |
| #350 | [FPM] infinite drop of Rubble | Code |
| #357 | [Menu] Crew Selection – Starting custom mission does not prompt the screen to appear. | UI |
| #359 | [Menu] Crew selection – chosen crew incorrect on start | Code |
| #362 | IMP group behaviour during mining | AI |
| #367 | [Tutorial] Novelty objectives instant complete. | UI |
| #368 | [Tutorial] Objectives can only completed in linear route. | UI |
| #370 | [tutorial] Loading a save from continue unlocks UI | UI |
| #372 | Broken rock walls roof graphics | Graphic |
| #322 | Toilet animations do not line up with the colonists | Animation |
| #5 | Colonists Pass through Doors | AI |
| #13 | Colonist lander animation offset midway through | Animation |
| #20 | Megacephalalgias clip regularly with each other during animations and walking. | Graphic |
| #45 | UI scaling to 150% cuts off 3/4 of the rendered screen. | UI |
| #76 | Colonist current stats (heat/heartrate ect.) do not carry over on save. | Code |
| #101 | Possible to build around airlock blocking it | Graphic |
| #104 | Locked Doors cannot be unlocked unless clicking on frame. | Code |
| #117 | Airlock / rockwalls clipping | Graphic |
| #119 | Menu UI is easy to miss click to due large click boxes. | UI |
| #135 | [sound] Atmosphere Generator/3d printer upon loading a save will play their start up noises | Sound |
| #155 | Colonists wandering through objects | AI |
| #159 | IMP skips animations for plant pulling. | Animation |
| #166 | Smoke Wind Direction PFX not consistent | Graphic |
| #205 | Illumination of Hydroponic Trees depends on side of lighting source. | Graphic |
| #225 | Hopper can be placed midway through walls | Code |
| #231 | Meteorite can sometimes clip deep into the creator model | Graphic |
| #240 | Colonist suit venting while dead | Graphic |
| #256 | [sound] earthquake effect loops in ESC menu | Sound |
| #282 | Save Game Button location causes screen pan | UI |
| #298 | [Mission – Twilight Zone] Objective for ration packs does not untick when reduced under | UI |
| #302 | [Mission – Twilight Zone] Researching before objective appears, causes empty “message” screen | UI |
| #308 | IMP will hold building materials forever if interrupted | AI |
| #314 | Some colonists have faces that morph when moving. | Animation |
| #319 | IMP Robots and possibly other entities will finish doing their interrupted animation after being possessed. | Animation |
| #328 | Colonists eyes are not displaying properly or are missing. | Graphic |
| #330 | IMP possession – Looking at ground at start | Code |
| #331 | Moving Broccoli a second time leaves blueprint parts | Graphic |
| #344 | Megacephalalgia’s replay death animation on load. | Animation |
| #354 | Megacephalalgia’s come back to life | Animation |
| #360 | [Menu] Crew Selection – Menu Header is highlighted on first colonist selection | UI |
| #361 | IMP Pick up animation playing in areas without rubble. | AI |
| #363 | [Possession] Forced Mails cause Greyout | Graphic |
| #366 | Mouse over box on colonists is off centre | UI |
| #371 | [Tutorial] First two mails and ? are greyed out but interactible. | UI |
| #373 | [Crew Selection] UI buttons have inaccurate selection boxes | UI |
| #377 | Air vent Clipping | Graphic |
| #50 | Floor “Rubble” model can appear under pre-built rooms | Graphic |
| #252 | Colonist first task on load is to be social. | AI |
| #315 | Mail UI shifting over when there’s too many mails. | UI |
| #316 | Megacephalalgia’s eyes are not displayed at certain angles. | Graphic |