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PROBE 233.23.A CONNECTION ESTABLISHED

INCOMING TRANSMISSION:

 

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All Current Known Bugs

Here’s a list of all our current known bugs and defects. This list doesn’t include features not yet implemented.

If you have identified a bug that we don’t have listed here, let us know on the Steam forum or Maia forum.

Here’s a guide to follow in order to give us the most helpful information about the bug you want to report.

Alternatively you can email us at support(at)maiagame.com

Ticket Summary Component
#214 Changing Resolution Causes GUI to become squashed. UI
#306 [Linux] Possible crash when Deleting large amounts of messages UI
#325 Repetitively loading a game causes everything to disappear apart from the UI Graphic
#347 Changing anti aliasing causes crash when attempting to enter session Code
#348 [Settings] Changing Textures breaks some visuals. Code
#10 Colonists sometimes wear Atmosphere Suit inside base. AI
#29 Dissembling Room function deletes Rockwalls Code
#49 Unique objects can be built slightly outside of rooms. Code
#62 Cave in save state issues. Code
#81 Lander has issues on loading Graphic
#89 IMP moving fossil becomes broken on loading AI
#115 Multiple Airlocks cause AI confusion AI
#116 Airlock can be placed and built halfway into wall. Code
#122 Colonists can become stuck in corners of rooms AI
#125 Colonist stuck between walls while attempting repair of Workshop drill AI
#137 Possible to place more than one door on the same spot. Code
#138 IMPs can attempt to pull plants from Lab containment. Code
#146 Room objects can be built outside of room along cave walls. Code
#148 Colonist/IMPs can become stuck between walls when building rooms. AI
#158 Colonists walking through walls. Code
#172 L peice Room layouts are considered vaild. Code
#177 Lander Icon starts flashing but does not call down new lander. UI
#185 [Tutorial] 3×3 Room Objective Ticks off before task is complete. Code
#203 Colonist can become stuck on external objects. Code
#207 Mail stacks up on load Code
#216 Shouldn’t be able to quick save during tutorial Code
#220 “Red” Screen on changing Textures Graphic
#221 [Settings] Text effects option issues. UI
#222 [Settings] Texture options issue. UI
#226 IMP moves Water Barrels to odd locations. AI
#244 People and Creatures sometimes maintain Inertia when the game is paused Code
#247 Colonist not sleeping correctly on beds. Animation
#253 Debris blocks interaction points. Code
#264 Dead Colonist alive on load Code
#285 Colonists death standing up Animation
#286 Interaction points not detecting walls correctly Code
#289 Sample object task does not instantly cancel AI
#291 Missing Text for objects. UI
#293 Dropped Materials blocking Interaction points in storage Code
#294 Colonist stuck in cave wall AI
#295 Water Barrel locks in place if player saves and loads. Code
#296 Utility bot AI tasks to same object as others and can overlap with colonists. AI
#310 Max Zoom out causes graphical artefacts at screen edges Graphic
#321 Toilets duplicate when saving and loading Code
#326 Multiple Storage rooms cause issues for IMP’s moving waterbarrels AI
#332 IMP possession – Clipping through walls. Graphic
#334 Colonist difficulty reaching Ration boxes AI
#335 Unable to click other objects when tracking another object. UI
#336 Trying to view cameras of colonists inside, causes roofs to appear. UI
#341 Desk / Medical Scanners are not being built AI
#343 Necropsy Table does not maintain status when saved. Code
#345 Research not appearing on tapes. Code
#350 [FPM] infinite drop of Rubble Code
#357 [Menu] Crew Selection – Starting custom mission does not prompt the screen to appear. UI
#359 [Menu] Crew selection – chosen crew incorrect on start Code
#362 IMP group behaviour during mining AI
#367 [Tutorial] Novelty objectives instant complete. UI
#368 [Tutorial] Objectives can only completed in linear route. UI
#370 [tutorial] Loading a save from continue unlocks UI UI
#372 Broken rock walls roof graphics Graphic
#322 Toilet animations do not line up with the colonists Animation
#5 Colonists Pass through Doors AI
#13 Colonist lander animation offset midway through Animation
#20 Megacephalalgias clip regularly with each other during animations and walking. Graphic
#45 UI scaling to 150% cuts off 3/4 of the rendered screen. UI
#76 Colonist current stats (heat/heartrate ect.) do not carry over on save. Code
#101 Possible to build around airlock blocking it Graphic
#104 Locked Doors cannot be unlocked unless clicking on frame. Code
#117 Airlock / rockwalls clipping Graphic
#119 Menu UI is easy to miss click to due large click boxes. UI
#135 [sound] Atmosphere Generator/3d printer upon loading a save will play their start up noises Sound
#155 Colonists wandering through objects AI
#159 IMP skips animations for plant pulling. Animation
#166 Smoke Wind Direction PFX not consistent Graphic
#205 Illumination of Hydroponic Trees depends on side of lighting source. Graphic
#225 Hopper can be placed midway through walls Code
#231 Meteorite can sometimes clip deep into the creator model Graphic
#240 Colonist suit venting while dead Graphic
#256 [sound] earthquake effect loops in ESC menu Sound
#282 Save Game Button location causes screen pan UI
#298 [Mission – Twilight Zone] Objective for ration packs does not untick when reduced under UI
#302 [Mission – Twilight Zone] Researching before objective appears, causes empty “message” screen UI
#308 IMP will hold building materials forever if interrupted AI
#314 Some colonists have faces that morph when moving. Animation
#319 IMP Robots and possibly other entities will finish doing their interrupted animation after being possessed. Animation
#328 Colonists eyes are not displaying properly or are missing. Graphic
#330 IMP possession – Looking at ground at start Code
#331 Moving Broccoli a second time leaves blueprint parts Graphic
#344 Megacephalalgia’s replay death animation on load. Animation
#354 Megacephalalgia’s come back to life Animation
#360 [Menu] Crew Selection – Menu Header is highlighted on first colonist selection UI
#361 IMP Pick up animation playing in areas without rubble. AI
#363 [Possession] Forced Mails cause Greyout Graphic
#366 Mouse over box on colonists is off centre UI
#371 [Tutorial] First two mails and ? are greyed out but interactible. UI
#373 [Crew Selection] UI buttons have inaccurate selection boxes UI
#377 Air vent Clipping Graphic
#50 Floor “Rubble” model can appear under pre-built rooms Graphic
#252 Colonist first task on load is to be social. AI
#315 Mail UI shifting over when there’s too many mails. UI
#316 Megacephalalgia’s eyes are not displayed at certain angles. Graphic