Maia

PROBE 233.23.A CONNECTION ESTABLISHED

INCOMING TRANSMISSION:

 

Blog

All Current Known Bugs – 25.04.16

Here’s a list of all our current known bugs and defects in priority order. This list doesn’t include features not yet implemented.

If you have identified a bug that we don’t have listed here, let us know on the Steam forum or Maia forum.

Here’s a guide to follow in order to give us the most helpful information about the bug you want to report.

Alternatively you can email us at support(at)maiagame.com

Ticket Summary Component
#214 Changing Resolution Causes GUI to become “Squashed” UI
#306 [Linux] Possible crash when Deleting messages on mass UI
#325 Repetitively loading a game causes everything to disappear apart from the UI Graphic
#351 Possessing something while a Event with Camera shift occurs causes crash Code
#381 Starting new game after sandbox fail state causes black screen Code
#417 Instability in sessions lasting longer than 40min Code
#10 Colonists can wear AtmoSuit inside base. AI
#49 unique objects can be built outside of rooms Code
#56 Material textures are not order agnostic in xml file reading Code
#62 Cave in save state issues. Code
#81 Lander issues on load Graphic
#89 Imp moving fossil becomes broken on load AI
#91 Colonists ask for Workshop table even when one is built. AI
#115 Multiple Airlocks cause AI confusion AI
#116 Airlock can be placed and built halfway into wall. Code
#122 Colonist can become stuck in corners of rooms AI
#125 Colonist stuck between walls while attempting Repair of Workshop drill AI
#138 IMPs can attempt to pull plants from Lab containment Code
#146 Room objects can be built outside of room along cave walls. Code
#148 Colonist/IMPs can become stuck between walls when building rooms. AI
#158 Colonists walking through walls. Code
#172 L peice Room layouts are considered vaild. Code
#207 Mail stacks up on load Code
#222 [Settings] Texture options issue UI
#226 IMP moves Water Barrels to odd locations. AI
#244 Dogs Maintain Inertia when the game is paused Code
#247 Colonist sleeping in midair Animation
#253 Debris blocks interaction points. Code
#264 Colonist alive on load Code
#268 [User] IMP pathing issue AI
#286 Interaction points not detecting walls correctly Code
#289 Sample object task does not instantly cancel AI
#291 Missing Text UI
#294 Colonist stuck in cave wall AI
#295 Phantom Water barrel Code
#296 Utility bot AI usability issues AI
#310 Max Zoom out causes graphical artefacts at screen edges Graphic
#326 Multiple Storage rooms cause issues for IMP’s moving waterbarrels AI
#329 IMP Issues Code
#332 IMP possession – Clipping through walls. Graphic
#334 Colonist difficulty with Ration boxes AI
#335 Unable to click other objects when tracking another object. UI
#342 Landers and Microwave towers are not removed AI
#345 Research not appearing on tapes. Code
#350 [FPM] infinite drop of Rubble Code
#362 IMP group behaviour during mining AI
#368 [Tutorial] Objectives only completable in linear route. UI
#384 [Mission – Stratospheric Sulphates] Rubble that is picked up is removed from counter Code
#395 Pausing gamed does not stop objective mail Code
#398 Room Walls being built incorrectly overlapping Graphic
#400 List of all wall based object/rooms that clip Code
#401 Possession camera is slightly lower Graphic
#403 Loading during a mission fail/complete causes CTD Code
#410 Utility bot AI not starting once built AI
#411 IMP stuck at fossil stand with extra fossil AI
#418 Colonists and other NPC’s pass through locked doors AI
#419 Next Danger key not working UI
#420 [Config] Save/load key binding text is swapped UI
#422 Menu does not pause time Code
#423 Tech that does not unlock Code
#426 IMP can become blocked by Doors while in Possession mode Code
#427 Blueprints are removed by explosives Code
#428 Multiple Key bindings can be assigned the same key UI
#322 Toilet animations do not line up with the colonists Animation
#5 Colonists Pass through Doors AI
#13 Colonist lander animation offset midway through Animation
#20 Megacephalalgia clip regularly with each other during animations and walking. Graphic
#45 UI scaling to 150% cuts off 3/4 of the rendered screen. UI
#65 Start Up crash : 3rd Party program interference: “Evolve” Code
#101 Possible to build around airlock blocking it Graphic
#104 Locked Doors cannot be unlocked unless clicking on frame. Code
#117 Airlock / rockwalls clipping Graphic
#119 Menu UI is easy to mis-click to due large click boxes. UI
#135 [sound] Atmogen/3d printer upon loading a save will play their start up noises Sound
#155 Colonists wandering through objects AI
#166 Smoke Wind Direction PFX not consistent Graphic
#205 Illumination of Hydroponic Trees depends on side of lighting source. Graphic
#225 Hopper can be placed midway through walls Code
#256 [sound] earthquake effect loops in ESC menu Sound
#308 IMP will hold Building materials forever if interrupted AI
#314 Some colonists have faces that morph when moving. Animation
#319 IMP Robots and possibly other entities will finish doing their interrupted animation after being possessed. Animation
#328 Colonists eyes are not displaying properly or are missing. Graphic
#330 IMP possession – Looking at ground on intial Code
#344 Megacephalalgia replay death animation on load. Animation
#354 Megacephalalgia come back to life Animation
#360 [Menu] Crew Selection – Menu Header is highlighted on first colonist selection UI
#361 IMP Pick up animation playing in areas without rubble. AI
#363 [Possession] Forced Mails cause Greyout Graphic
#373 [Crew Selection] UI buttons have inaccurate selection boxes UI
#377 Air vent Clipping Graphic
#380 Colonist reuse toilets directly after using them a second time. AI
#390 Pausing the game doesn’t stop the countdown timer. UI
#394 Geothermal Gen blocked Interaction point Code
#402 Fill room function does not remove rubble Code
#404 Trees changing growth state between saves. Graphic
#405 [Research] Data in the Terminal spawns new email on load UI
#406 [Possession] Utility bot is backwards Code
#413 Megs Heavy Windmill interaction Clipping Animation
#415 Explosive decal does not remove on Room builds. Graphic
#50 Floor “Rubble” model can appear under pre-built rooms Graphic
#315 Mail UI Shifting Over UI
#316 Megacephalalgia’s eyes are not displayed at certain angles. Graphic