Here’s a list of all our current known bugs and defects in priority order. This list doesn’t include features not yet implemented.
If you have identified a bug that we don’t have listed here, let us know on the Steam forum or Maia forum.
Here’s a guide to follow in order to give us the most helpful information about the bug you want to report.
Alternatively you can email us at support(at)maiagame.com
| Ticket | Summary | Component |
|---|---|---|
| #214 | Changing Resolution Causes GUI to become “Squashed” | UI |
| #306 | [Linux] Possible crash when Deleting messages on mass | UI |
| #325 | Repetitively loading a game causes everything to disappear apart from the UI | Graphic |
| #351 | Possessing something while a Event with Camera shift occurs causes crash | Code |
| #381 | Starting new game after sandbox fail state causes black screen | Code |
| #417 | Instability in sessions lasting longer than 40min | Code |
| #10 | Colonists can wear AtmoSuit inside base. | AI |
| #49 | unique objects can be built outside of rooms | Code |
| #56 | Material textures are not order agnostic in xml file reading | Code |
| #62 | Cave in save state issues. | Code |
| #81 | Lander issues on load | Graphic |
| #89 | Imp moving fossil becomes broken on load | AI |
| #91 | Colonists ask for Workshop table even when one is built. | AI |
| #115 | Multiple Airlocks cause AI confusion | AI |
| #116 | Airlock can be placed and built halfway into wall. | Code |
| #122 | Colonist can become stuck in corners of rooms | AI |
| #125 | Colonist stuck between walls while attempting Repair of Workshop drill | AI |
| #138 | IMPs can attempt to pull plants from Lab containment | Code |
| #146 | Room objects can be built outside of room along cave walls. | Code |
| #148 | Colonist/IMPs can become stuck between walls when building rooms. | AI |
| #158 | Colonists walking through walls. | Code |
| #172 | L peice Room layouts are considered vaild. | Code |
| #207 | Mail stacks up on load | Code |
| #222 | [Settings] Texture options issue | UI |
| #226 | IMP moves Water Barrels to odd locations. | AI |
| #244 | Dogs Maintain Inertia when the game is paused | Code |
| #247 | Colonist sleeping in midair | Animation |
| #253 | Debris blocks interaction points. | Code |
| #264 | Colonist alive on load | Code |
| #268 | [User] IMP pathing issue | AI |
| #286 | Interaction points not detecting walls correctly | Code |
| #289 | Sample object task does not instantly cancel | AI |
| #291 | Missing Text | UI |
| #294 | Colonist stuck in cave wall | AI |
| #295 | Phantom Water barrel | Code |
| #296 | Utility bot AI usability issues | AI |
| #310 | Max Zoom out causes graphical artefacts at screen edges | Graphic |
| #326 | Multiple Storage rooms cause issues for IMP’s moving waterbarrels | AI |
| #329 | IMP Issues | Code |
| #332 | IMP possession – Clipping through walls. | Graphic |
| #334 | Colonist difficulty with Ration boxes | AI |
| #335 | Unable to click other objects when tracking another object. | UI |
| #342 | Landers and Microwave towers are not removed | AI |
| #345 | Research not appearing on tapes. | Code |
| #350 | [FPM] infinite drop of Rubble | Code |
| #362 | IMP group behaviour during mining | AI |
| #368 | [Tutorial] Objectives only completable in linear route. | UI |
| #384 | [Mission – Stratospheric Sulphates] Rubble that is picked up is removed from counter | Code |
| #395 | Pausing gamed does not stop objective mail | Code |
| #398 | Room Walls being built incorrectly overlapping | Graphic |
| #400 | List of all wall based object/rooms that clip | Code |
| #401 | Possession camera is slightly lower | Graphic |
| #403 | Loading during a mission fail/complete causes CTD | Code |
| #410 | Utility bot AI not starting once built | AI |
| #411 | IMP stuck at fossil stand with extra fossil | AI |
| #418 | Colonists and other NPC’s pass through locked doors | AI |
| #419 | Next Danger key not working | UI |
| #420 | [Config] Save/load key binding text is swapped | UI |
| #422 | Menu does not pause time | Code |
| #423 | Tech that does not unlock | Code |
| #426 | IMP can become blocked by Doors while in Possession mode | Code |
| #427 | Blueprints are removed by explosives | Code |
| #428 | Multiple Key bindings can be assigned the same key | UI |
| #322 | Toilet animations do not line up with the colonists | Animation |
| #5 | Colonists Pass through Doors | AI |
| #13 | Colonist lander animation offset midway through | Animation |
| #20 | Megacephalalgia clip regularly with each other during animations and walking. | Graphic |
| #45 | UI scaling to 150% cuts off 3/4 of the rendered screen. | UI |
| #65 | Start Up crash : 3rd Party program interference: “Evolve” | Code |
| #101 | Possible to build around airlock blocking it | Graphic |
| #104 | Locked Doors cannot be unlocked unless clicking on frame. | Code |
| #117 | Airlock / rockwalls clipping | Graphic |
| #119 | Menu UI is easy to mis-click to due large click boxes. | UI |
| #135 | [sound] Atmogen/3d printer upon loading a save will play their start up noises | Sound |
| #155 | Colonists wandering through objects | AI |
| #166 | Smoke Wind Direction PFX not consistent | Graphic |
| #205 | Illumination of Hydroponic Trees depends on side of lighting source. | Graphic |
| #225 | Hopper can be placed midway through walls | Code |
| #256 | [sound] earthquake effect loops in ESC menu | Sound |
| #308 | IMP will hold Building materials forever if interrupted | AI |
| #314 | Some colonists have faces that morph when moving. | Animation |
| #319 | IMP Robots and possibly other entities will finish doing their interrupted animation after being possessed. | Animation |
| #328 | Colonists eyes are not displaying properly or are missing. | Graphic |
| #330 | IMP possession – Looking at ground on intial | Code |
| #344 | Megacephalalgia replay death animation on load. | Animation |
| #354 | Megacephalalgia come back to life | Animation |
| #360 | [Menu] Crew Selection – Menu Header is highlighted on first colonist selection | UI |
| #361 | IMP Pick up animation playing in areas without rubble. | AI |
| #363 | [Possession] Forced Mails cause Greyout | Graphic |
| #373 | [Crew Selection] UI buttons have inaccurate selection boxes | UI |
| #377 | Air vent Clipping | Graphic |
| #380 | Colonist reuse toilets directly after using them a second time. | AI |
| #390 | Pausing the game doesn’t stop the countdown timer. | UI |
| #394 | Geothermal Gen blocked Interaction point | Code |
| #402 | Fill room function does not remove rubble | Code |
| #404 | Trees changing growth state between saves. | Graphic |
| #405 | [Research] Data in the Terminal spawns new email on load | UI |
| #406 | [Possession] Utility bot is backwards | Code |
| #413 | Megs Heavy Windmill interaction Clipping | Animation |
| #415 | Explosive decal does not remove on Room builds. | Graphic |
| #50 | Floor “Rubble” model can appear under pre-built rooms | Graphic |
| #315 | Mail UI Shifting Over | UI |
| #316 | Megacephalalgia’s eyes are not displayed at certain angles. | Graphic |