Maia

PROBE 233.23.A CONNECTION ESTABLISHED

INCOMING TRANSMISSION:

 

Blog

LAVA SIMULATION

Here’s a quick look at the first test of the fluid simulation the game will be using.

It isn’t properly surfaced or shaded yet, but still gives an interesting insight into the terrifying awesomeness of the Lava.

The next step is building a surface so it can be properly lit and doesn’t look as blobby. I then plan to multithread it to allow for 4x the detail and volume. Its likely I will add an extra system for large bodies of fluid, that will reduce the CPU load even more.

Using my custom lighting system I can attach lights to some of the particles to make the lava bleed it colours onto the surroundings. When the lighting system is complete, every lava particle will emit light.

I may have to balance the lens reflections too. They are a bit overpowering when something as bright as the lava pops up.

Don’t forget to join the forum for chat and updates about the game!

-Simon