Here’s a quick look at the first test of the fluid simulation the game will be using.
It isn’t properly surfaced or shaded yet, but still gives an interesting insight into the terrifying awesomeness of the Lava.
Using my custom lighting system I can attach lights to some of the particles to make the lava bleed it colours onto the surroundings. When the lighting system is complete, every lava particle will emit light.
I may have to balance the lens reflections too. They are a bit overpowering when something as bright as the lava pops up.
Don’t forget to join the forum for chat and updates about the game!
-Simon