The first update of 2016 is now live! Welcome to the future!
This build has fixed all critical game play issues and also introduces colonist selection, mineral smelting, the manifest screen, as well as a selection of new items and small features.
PROBE 233.23.A CONNECTION ESTABLISHED
INCOMING TRANSMISSION:
The first update of 2016 is now live! Welcome to the future!
This build has fixed all critical game play issues and also introduces colonist selection, mineral smelting, the manifest screen, as well as a selection of new items and small features.
Maia 0.52 is now out. The main focus of this build has been bug eradication, AI improvements, and the long awaited first person “possession” modes.
Here’s Simon showing off some of the latest changes:
Skip to the end for a full changelog.
Experience Maia through the eyes of the IMP Robot, walk around your base doing the tasks the IMPs usually do, explore outside, mine the rock walls for minerals and build Nanofibre Blocks. First person mode introduces a whole new way to observe and interact with the planet Maia. To enter this mode, click/track the object you want to possess and click the new icon that appears at the bottom of the screen.

In addition to the first person IMP Robots you can also view the world of Maia through Utility Robots. Using it’s repair arm you will be able to repair objects and “accidentally” set colonists on fire.

Keep watch of your base by possessing the turrets. The turret view adds a unique way to view Maia.
Cameras have also been mounted in colonist suits so you can see what they colonists see when they are outside.
Take control of the doors around your base. Open and close to allow colonists, pets and robots entry to rooms. This is really great for annoying colonists.
Feed your colonists a varied diet with the addition of potatoes, carrots, kale and broccoli. Each of these plants take a different amount of time to grow, and produce different amounts of energy and micro-nutrients, allowing you to manage your colonies supplies more effectively.
Lens flares and reflections and general rendering have been improved and game performance has been enhanced by code clean ups and alterations.
Construction planning tweaked. Colonists are more aware of complex needs. For instance won’t build more beds than people, prioritize atmosphere generation in rooms more likely to run out of air, and not build more beds than there are people.
Want to know what’s currently being worked on for the next updates? Here’s a roadmap Simon wrote of his plans.